Destiny 2 Gameplay Event: We’ve Got the Game Details!

Destiny 2 Gameplay Event: We’ve Got the Game Details!

Destiny 2 Gameplay Event: We’ve Got the Game Details!

Today, Hawthorne, CA, Bungie and Activision have hosted a game destination event 2. The presentation was broadcast live (you can see the replay here) and reveal all kinds of new information. We have learned that the PC version will be featured on Battle.net, we will have a new card that shows live events and allows you to travel quickly, and the game now supports clans and guided games, allowing players in Solitary to join a clan or simply run multiplayer content. There are new slot machines, subclasses and a villain named Ghaul. There was even a new trailer for the game. There was a lot in common, but we did not get a chance to sit down with Eric Osborne, head of the community, to talk in more detail. We also have an event gallery with images of Destiny 2 new toys, weapons and more, which can be seen below.

CONNECTION: Reveal Game Trailer Destination 2

ComingSoon.net: So the PC version of the game will be featured on Battle.net. Can you give us more details?

Eric Osborne: Obviously, we are working with Activision, and working closely with Blizzard and having cultivated relationships with Blizzard in a studio for a long time. Luke Smith, our game director, is a World of Warcraft Lord and spent a lot of time in his world and have spent a lot of time in ours, so he felt like a partnership and a very good association. We consider them close minds. We try to create a diverse, global and public players of various positive and welcoming. This seems to be a super beautiful way. And what an incredible opportunity, right? This is our first foray into PC gaming forever … what better way to make it our first step to having a partner in Blizzard and Battle.net.

. CS: Tell us more about the PC version of the upcoming game What kind of differences do we see? Something you want to highlight?

Osborne: Wherever we offer Destination 2, we obviously want to make sure the whole experience is. So, PlayStation 4, you get 4K support and all activities. And the PC, which really is more accessible, depending on your hardware. So things, like in widescreen format support, 4K resolution, frame rate unencapsulated. The FOV slider, us configurable commands fully customizable. It can be played on a keyboard and a mouse. You can play on a controller and make a quick swap if you want. So we really want to make sure that the first thing we do targeting on the PC is a true PC creation experience. We know that PC gamers are a demanding group. As players ourselves, we want to make sure it depends on the gaming community. We want to make sure it’s super adjustable, so if you play on a moderate PC, you can have this experience, and if you play a founder edition 7700 with 16 RAM, you can do whatever you want.

CS: The idea of clans in the game and guided games is something new and something that will allow solo players to have more access to the game. Can you talk about the genesis of this.

Osborne: Yes, that is, personally, my wife plays. She is quite alone. It is not antisocial, but it plays when our child is in school or when he has a break during a weekend and plays mainly in activities that he can play alone or in play. But this means failure in one of the best experiences we have to offer. We are aware that we have these people who want to play some of the advanced content that we have created some of the most difficult content. And we have these groups and communities that have formed very positive. Not just for a first-person shooter game, but for general video games. The associate simply looks like a great way to introduce individual players into groups without compromise and can also allow clans and social groups who are already trained to have a group of players who can pull out when needing one or two players in A certain night. Sometimes it is difficult for both parties

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